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twovests wrote

Gris isn't a very narrative-heavy game, doesn't have a lick of dialogue, but nonetheless tells a story very very well.

Also, I cannot emphasize this enough: I love love love the very pen-and-watercolor geometric / astronomical / architectural style they have. It is satisfying in a way I can't really express.

Another game, Metroid Dread, I found the story to be extremely satisfying for some really silly reasons. It's not a good story but it was satisfying as someone who has been invested in the series for two decades. Especially how they portray Samus. But I can't explain why without spoiling the game.