Run submodules.sh to pull down the submodules, then make to build. Requires sdl2 and sdl2-image.
There's two demos: quadtree that shows the breakdown of a quadtree that would be used for collision detection, and simple that I use as a benchmarking tool to see how many sprites I can get on the screen before framerate starts to suffer.
lainproliant wrote
https://github.com/lainproliant/lost-levels
Run
submodules.sh
to pull down the submodules, thenmake
to build. Requires sdl2 and sdl2-image.There's two demos:
quadtree
that shows the breakdown of a quadtree that would be used for collision detection, andsimple
that I use as a benchmarking tool to see how many sprites I can get on the screen before framerate starts to suffer.