P2 takes multiple ideas for a Psychonauts sequel and does them all at once, kind of like how Aliens did it. It's about psychic high school, Raz's family, original 'Nauts, and a little bit being a spy.
Part of this is that a sequel has to be bigger, and part of it is a sense that there's no guarantee of another sequel, so everything has to be wrapped up. This means it takes longer than it should to set things up, then there's a few hours where everything is in harmony.
But only the original 'Nauts story ends up getting the focus by about the halfway point. I'm bummed about this. The game creates enough of an impact with the other threads that when they're brought back it works, but there's a long stretch that should of had something to break it up.
It also means that half of the levels in the game are about sorting out an old persons long ago memories of their friends, which was great the first time but got stale fast. There's even a level that feels like it's starting out to be about something else, but then nope Lol
The game also structures most of the levels in the same way: a hub area and then three sub sections. Cool the first time, got old. This is in contrast to the first game, where after things get set up we get five levels that are all swerves on the original concept with wild experimental structures. There's a long stretch where would I have killed to enter at least one mind that wasn't a Psychonaut but nope not until the very end.
P2 is still a miracle game. There's clear reasons for why a double fine in 2021 can't make a game like they did in 2005. And even when it was bugging me I still loved it, it's better than most games by far
There we go thank you for reading.