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5

devtesla wrote

lawbreakers was a game where if you weren't good at it you died in five seconds, with no opportunity to improve. I think that has more to do with it dying than diversity of cast

5

Moonside wrote

I think these are related: valuing super unapproachable games has had a quite a bit of connection with worries about minorities getting into the pastime. Ergo, it's not a surprise to hear a tantrum like this after the failure of the title afterwards if the main problem was learn-to-swim-or-drown difficulty curve.