Viewing a single comment thread. View all comments

2

Moonside wrote

Yeah that's one of the things I've like about the children's media I listed. Here, for example, surely the basic message is something you've certainly heard before, but it's altogether a different thing to put a fresh and different spin on it. And if that isn't done, it will die and wither away. I swear the coffee and tea break text scrolls are genuinely the most uplifting messages I've ever received from a video game. And EB has a habit of making you/Ness alone, scared and vulnerable, and instead of turning it into a PSA about how life is dangerous and you really ought to stay at home and listen to your mom, it lets you/Ness still have lots of fun with friends. Yet after victory it's all "I gotta go back to being a normal 13 old kid again!" The aspirational and realistic aspects are well balanced, in the end, so despite the outlandish events it's emotionally realistic while being upbeat.

The Famicom is fun, but it’s about at the level of a TV show. When all is said and done, it’s the people who are funny. It’s not like there’s a person out there who is limited to 24 megabits. There are billion-megabit people just idling around. Experiencing outrageous things outside, having adventures—it’s fun because people like that play the Famicom. I’d like to make a game that those people can enjoy."

Yeah this rules! I'm reminded how in the game after victory, you can go talk to all the characters. How in line with the quote is that?! It's proof how deeply Itoi thought about the appeal of the game and its message.

A similar part on Mother 3 that I've enjoyed is the following:

Why did you give Duster a bad leg?

Itoi I figure that because there are handicapped people in our world, it would also be part of the world of MOTHER 3. After all, there's no way that any two people have the same physique or even the same personality. Just like with the Magypsies, I included Duster so we could have someone with bad breath, a disabled leg, and living as a thief. The MOTHER 3 world is all about having friends like them. Perhaps you could call them symbols of not rejecting such people.

If you haven't read it yet, this interview about how HAL Laboratory's logo came into being is pretty great. It's amazing what an intuitive understanding Itoi has behind the logo.