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Moonside wrote

I had to get this out of the system as I've been thinking about it for a while. If I had thought for a little while longer, I might have put something about EarthBound in as well, but I have hard time putting my finger on what's the appeal of it to me.

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ellynu wrote

have you played mother 1 and mother 3 also? i love all three of those games so much

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Moonside wrote

I have! I haven't finished M1 because my old computer got borked and before that cataclysmic event, I got bored of playing console games on a keyboard. I'll get back to it when I finally buy a console controller to hook up into a computer!

But yes, they are special to me. They're like Calvin and Hobbes to me, except I didn't get to experience them as a kid. I wonder if I had turned around a little bit different if I had done so. There's gentle wisdom in them unlike in almost any other game.

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devtesla wrote (edited )

I don't know if Earthbound is a "kids" game but it definitely was played by kids, at least in Japan. I think EB's status as a cult game here makes it easy to forget that RPGs were much more mainstream in Japan when it came out.

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ellynu wrote

on the back of the packaging for mother 2 it said “children will become adults and adults will become children.”

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Moonside wrote

Yeah, I just chose to not make a distinction between all-ages and children's media. There's a kernel of truth in it that there's plenty of children's media that's basically unbearable to anyone not in the target audience, but I feel that often any children's stuff that actually appeals to older audiences as well gets relabeled as 'all-ages' so it works as a term of praise more than anything. Here's an interesting and short blog post how this "domestication" works by taking the critical rave Adventure Time received as an example.

I don't take issue with 'all-ages' in general though, I'm just feeling ambivalent about it. Ryan North explained his approach to all-ages comics writing as that there's no swearing and everyone keeps their clothes on, which just lets everyone enjoy the stories without condescension toward children. That I can appreciate.

But if you want to make a distinction, EB was pretty explicitly of the latter kind as its tagline in Japanese was "[a]dults, children, and even older sisters." Apparently by the time Super Famicom rolled around, RPGs had already lost some of their popularity in the mainstream, especially with women and girls.

I didn't write about EB since I honestly don't have a good take on why I like it in the first place and what's something I'd like to see more of in grown up media. The feeling is real, but I don't have a conceptual clarity. Maybe one thing is that EB is surprisingly melancholic in its way yet it comes in cute, colorful package. That would be something I'd like it, but cute is verboten for grown ups, it seems!

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ellynu wrote

i really like this bit from an interview itoi did after mother 2 came out:

"Do you have a message for M2 players?"

"Back then, my older sister—who was even more of an amateur—played the game. But lately, girls don’t play games. Nowadays people are starting to think of video games as uncool. People who play pick-up basketball games and rap just don’t play games, you know. At this rate, gaming is going to turn into something limited to nerdy conventions and stuff. So I want the older sisters of the world to come back to playing video games. But kids, on the other hand, I’d rather scold about playing too many video games (laughs). The Famicom is fun, but it’s about at the level of a TV show. When all is said and done, it’s the people who are funny. It’s not like there’s a person out there who is limited to 24 megabits. There are billion-megabit people just idling around. Experiencing outrageous things outside, having adventures—it’s fun because people like that play the Famicom. I’d like to make a game that those people can enjoy."

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Moonside wrote

Yeah that's one of the things I've like about the children's media I listed. Here, for example, surely the basic message is something you've certainly heard before, but it's altogether a different thing to put a fresh and different spin on it. And if that isn't done, it will die and wither away. I swear the coffee and tea break text scrolls are genuinely the most uplifting messages I've ever received from a video game. And EB has a habit of making you/Ness alone, scared and vulnerable, and instead of turning it into a PSA about how life is dangerous and you really ought to stay at home and listen to your mom, it lets you/Ness still have lots of fun with friends. Yet after victory it's all "I gotta go back to being a normal 13 old kid again!" The aspirational and realistic aspects are well balanced, in the end, so despite the outlandish events it's emotionally realistic while being upbeat.

The Famicom is fun, but it’s about at the level of a TV show. When all is said and done, it’s the people who are funny. It’s not like there’s a person out there who is limited to 24 megabits. There are billion-megabit people just idling around. Experiencing outrageous things outside, having adventures—it’s fun because people like that play the Famicom. I’d like to make a game that those people can enjoy."

Yeah this rules! I'm reminded how in the game after victory, you can go talk to all the characters. How in line with the quote is that?! It's proof how deeply Itoi thought about the appeal of the game and its message.

A similar part on Mother 3 that I've enjoyed is the following:

Why did you give Duster a bad leg?

Itoi I figure that because there are handicapped people in our world, it would also be part of the world of MOTHER 3. After all, there's no way that any two people have the same physique or even the same personality. Just like with the Magypsies, I included Duster so we could have someone with bad breath, a disabled leg, and living as a thief. The MOTHER 3 world is all about having friends like them. Perhaps you could call them symbols of not rejecting such people.

If you haven't read it yet, this interview about how HAL Laboratory's logo came into being is pretty great. It's amazing what an intuitive understanding Itoi has behind the logo.